E3 2008: Xbox 360 Bliss

As many of you already know, E3 is officially underway, and many of the top companies in the games industry are busy pushing announcements out of airplanes and watching them fall on the unsuspecting crowd at the show.  Unfortunately for me, I am not at the E3 show, but as a faithful fan of the Xbox 360, I feel it my duty to talk about some of the more amazing reports that have come back from Microsoft’s side of the show.

Read on for my list of awesomely unexpected Xbox 360 E3 announcements!

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The Backlog

Being as interested in games as I am, it’s hard to keep from playing them.  I do play quite a lot of games.  And even though much of the time I spend playing games amounts to nothing so far as actual, tangible achievements go, I do consider at least some of the time spent useful as far as my knowledge of graphical effects and current gaming trends goes.  I’ve got to stay on top of this gaming thing, after all, especially if I’m making games of my own!

The trouble is, I’ve accumulated a pretty large backlog of games that need finishing, or some other attention of sorts.  In order to help myself organize this list, I’ve posted each game on my to-do list below, along with a progress report.  Read how behind I am!

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Building A Better Xbox

Back when the Xbox 360 was on it’s way in, I was convinced that Microsoft was making a huge mistake. The original Xbox never quite seemed to catch on, and with only a 4-year lifespan, it hardly seemed to have been given a chance. So in 2005 when the Xbox 360 was launched in North America, I looked on with only casual interest, with no intent to buy. I’ve always maintained a decent gaming PC anyway, so I never felt like I was missing out on much.

When Gears of War was released however, I stepped into Wal*Mart with plans to buy the game for my brother for Christmas and was so impressed with the game, I walked out with a brand new system instead – and I’ve never regretted it since. I’ve now got a solid library of games, and use the machine almost every day. Turns out that the Xbox brand is pretty good after all.

The console has been about for almost 3 years now, and the time is approaching to start thinking ahead. When the inevitable next version of the Xbox rolls into town, how can Microsoft ensure that it will be at least as big of a success? By following my list of suggestions, of course!

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Xbox Live Arcade Weekend Roundup, June 5 2008

This weekend I tried my hand at 6 Xbox Live Arcade games, and here’s the lowdown on each one. Are any of them worth your time, or for that matter, your money? Read on to find out!

Assault Heroes 2 [Link]

I kicked off my game demo bonanza with Assault Heroes – a top-down shooter that throws waves and waves of enemies at you as you progress from one place to another. As the name implies, this is the second game in the series, and this time the assault heroes are given a new locale, a few new vehicles to drive around in, and new enemies to dispose of.

For anyone who’s played Geometry Wars (or the first Assault Heroes, for that matter), the controls will be easy to pick up. The left stick moves your character around while the right stick fires your weapon. You’re given a single button for switching weapons, and a single button for entering and exiting vehicles. Play is a simple matter – fill your enemies with bullets while avoiding being filled with bullets yourself.

Visually, Assault Heroes 2 is a treat. There’s oodles of bad guys, tanks, buggies, helicopters, explosions, and collapsing buildings, all on an exotic background of snow-covered mountains, rain forests, space, and more. Though it was, at times, slightly hard to follow all the action on my SDTV (and sitting about 10 feet away), I could usually follow my character and all the bullet tracers well enough. I don’t think I would have had any troubles with this if I had been playing the game on my computer monitor.

I always kind of wanted to buy Assault Heroes, but since the game is best enjoyed with multiple players, and none of my friends seem to own it, I never did. I’m afraid that the same fate will befall Assault Heroes 2, but if you’ve got interested friends, I’d definitely recommend it.

Buku Sudoku [Link]

Though I wouldn’t call myself a Sudoku master yet, I do enjoy the logical challenge presented by the typical Sudoku puzzle, both on paper and in games. For those of you who haven’t really gotten into the whole thing, here’s a brief explanation.

A typical Sudoku puzzle is a grid of 9 squares by 9 squares, broken into 3 rows and 3 columns of 3 by 3 grids. Each 3 by 3 group and each row and column in the the overall puzzle can contain the numbers 1 through 9 only once. The puzzle has a few numbers inside it when you start, and from those, you use logic to determine where all the other numbers should go. It might sound a bit confusing at first, but it’s easy to get into, and hard to quit!

Like most other games of the casual persuasion, Buku Sudoku is big on bling. The presentation, while not the greatest I’ve seen, is mostly strong. The game comes dressed in a variety of themes, and plays soft background music in the menus and while you play. In my first game, I found the song that the game defaulted to (a kind of Asian-ish thing) somewhat annoying, but the second wasn’t so bad. The few themes I saw looked good, though you’re probably going to be looking at Sudoku grid most of the time anyway.

Gameplay was just as you’d expect – you put numbers on the grid, and the game tells you if your input is correct. The controls in the game were passable, though I would have preferred a different way to change / enter numbers. I think I might just be spoiled by the touch-screen implementation in Brain Age (DS), though.

Overall, Buku Sudoku would be a good buy for someone looking for thousands of puzzles (and who really likes Sudoku). The demo didn’t seem to have any major flaws, except a few flubs in presentation and control. I might purchase this someday when I’ve got nothing else to do, but for now, I’ll continue working on the puzzles in Brain Age.

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Whats New with Marty (Catorce de Mayo Edition)

I just wanted to make a quick post to point out a new feature, an upcoming addition, and to talk about what’s in store in the coming months for my games and my web endeavors. I’ve got some neat stuff planned, and I hope that there will be something for everyone here when it’s all said and done.

User Registration at Marty Blog

This was actually a request of a friend of mine. I’ve now opened registration up on the blog, which means that, if you so choose, you can now register as a Subscriber, login, and have the site remember your user details for when you post. Frankly, I should have done this sooner. You can still comment without registering though, so if you’re not the type who likes to register, everything is just as it was before!

Games On the Way

If you’ve read up on the archives of this blog or poked around a bit, you’ve noticed that part of the reason why I created it was to replace my old games site with something easier to maintain and with broader use. You might have also noticed that, while my examples have made the jump from old site to new, my games haven’t – but I aim to change that soon. Within the next week or so I’ll be adding a special page to house my games, with better descriptions, control explanations, etc. so don’t forget to check that out (especially if you haven’t played all of the games yet!).

Reflect Games Site Update

It’s been a long time in the making, but I am slowly moving closer to releasing the new version of the Reflect Games website. The changes are a mixed bag of functional and aesthetic improvements, and will include a friends list, credit store, highscore page, improved stats and profiles, and a lot more. Though all the new features will not justify the amount of time it’s taken me to finish, I think the site will look more professional and will offer more reasons for people to create and use Reflect accounts. I’ll post more about this when I draw closer to the update.

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