Team Fortress 2: Engineer Update

At long last, Valve has finally delivered the promised Team Fortress 2 Engineer class update!

After slogging through months of other less interesting updates like the Steam port to Mac and Valve’s horribly disappointing E3 “surprise” (Portal 2 on PlayStation 3…  yawn), the addition of Engineer achievements and unique class weapons is a breath of fresh air.  It’s the patch that fans have been clamoring for since the inception of class updates for TF2, and it looks like Valve’s lost no steam (pun intended!) in providing unique, fun, and rewarding additions to the game.

In total, the new update offers Engineers a new gun, two new melee weapons, a new sentry gun, a remote for sentry guns, and the ability to move placed sentry guns.  Additionally included are four maps and the requisite slew of Engineer-oriented achievements.

Continue reading

Team Fortress 2 Update – Sniper… and Spy?

Man, I go away for a small vacation and I miss the next big TF2 announcement from Valve!  Not a big deal, really – I did have quite a good time on my trip, so a TF2 update kinda takes a back seat in terms of awesomeness…  but more on that later.  Valve’s got a new update page set up for the next TF2 update, and it looks like it’s going to be another sweet addition to the game.

So far, they’ve announced The Huntsman, a bow and arrow for the Sniper that can stick enemies to walls, Payload Race, a new game mode that’s kind of like a two-way Gold Rush, and another item for the Sniper, The Razorback; a back-mounted shield that keeps the Spy from stabbing him.  Oh, and speaking of the Spy, he’s also snuck in for some update goodness; he’ll be getting The “Dead Ringer” Spy Watch and The “Cloak and Dagger” Spy Watch, which will let him fake death and stay cloaked forever respectively.

Like the other updates Valve has brought to TF2, these will change play considerably, but also seem very well thought out, so hope fully balance will not be hurt too much.  I haven’t played TF2 in a month or two and I’m pretty excited about all this…  hopefully this will be the push I need to come back to the game, as it is one of the more fun experiences I’ve had in online gaming.

Anyway, maybe I’ll see you there – and hopefully I’ll see you back here soon as well, as I write a bit about my recent vacation.  Thanks for reading!

Team Fortress 2 Spy & Engineer Update

TF2 Engineer Closeup

While I simply haven’t had time to devote to much Team Fortress 2 lately, that doesn’t mean I haven’t been interested in it.  My game is up to date and ready to play, and I’ve been keeping up on all the sparse bits of official news, which have been released via the Team Fortress 2 Official Blog.

Their latest announcement reveals a few incoming updates for the Engineer and Spy, as follows:

  • Teleporters will be upgradeable to level 3. As the teleporter is upgraded, the cooldown will decrease.
  • Dispensers will be upgradeable to level 3. They will heal faster and generate metal faster as they are upgraded.
  • Spies will be able to recharge their cloaking ability by picking up ammo off of the ground.
  • We’ve made a bunch of minor changes by adding particle systems and upgrading the HUD to show things like deaths by critical hits, players that are overhealed, and giving more information to medics when people are calling for them.

The Engineer is my favorite class, so I’m happy to see him getting some love from Valve soon.  I’m not particularly good at being a Spy, but it is one of the classes I generally have a lot more fun with, and I am happy to see this change coming, as this is something I have felt you should be able to do from the very beginning.  With all other characters able to pick up dropped weapons for ammo, building, etc. it only makes sense to allow the Spy to pick up these lost armaments as well, especially since the cloak ability replenishes so slowly on its own.

I’m also excited to see the minor changes mentioned in the fourth bullet point.  Playing as a Medic should be even better, and it’ll be nice to see more information listed on the HUD for critical hits, overhealing, etc.

Just talking about these upcoming changes is making me hungry for some TF2.  Maybe it’s time to stop working on my new blog layout / games and start doing a little PC gaming again?

Image courtesy of TF Portal

Team Fortress 2: Meet the Sandvich

With the latest Team Fortress 2 update, which includes the new Heavy class achievements, weapons, and a new game mode, Valve has also released another short trailer for the game: Meet the Sandvich.

The “sandvich” made its debut in the Meet the Scout video, where it changed hands between the Heavy and Scout after a scuffle, and continues to be the source of conflict in the newest video.  It’s also a new unlockable item for the Heavy class. It can heal 120 health, and the Heavy who has it equipped has an unlimited supply.  The downside is that eating it makes a considerable amount of noise, and leaves the Heavy vulnerable for four seconds while he consumes it.

Watch the video below!