Just wanted to throw down a quick update here, since it’s been quite a while, and I’m sure many people out there are sitting on the edge of their seats, wondering if I’m lying in a gutter somewhere. Many sleepless nights were had, courtesy of my lack of updates, and I am sorry.
Fear not, however! I am alive and well, and have just been busy with a lot of work and, of course, a lot of play.
I don’t think I’d posted the above picture on the blog yet, so there it is – a tree painting I’d done some weeks ago for a contest and auction for the Sacramento Tree Foundation. Sadly, it didn’t get accepted into the limited space of the show, but I’m glad to have made it, and I have more ideas for some other paintings in this style.
This painting was done in acrylic paint and paint pen on a 15″ x 30″ canvas. Here’s the sketch the painting is based on (ink on 5.5″ x 8.5″ sketch pad):
During my time away from the blog, I got to go up to my parents’ house for a bit one weekend, and went out on a small vacation to Sonoma with my girlfriend too. I had a great time with both, and the time away from doing work has been refreshing.
Speaking of work, I’ve got more work lined up for No Love Skateboarding – along with the rat image I posted a while ago, which was used for a shirt design and then reconfigured for a skateboard design, I’ve done a Denver cityscape and have a few other projects for shirts and boards on deck which I’ll post here eventually. Continue reading →
Looks like the cat is finally (officially) out of the bag!
What was alluded to in a few obscure screenshots and then not very subtly in the YoYo Games Competition 5 rules has now been made official in a Glog post today; that YYG has been hard at work on a version of the Game Maker runner that works on PSP.
YYG also announced that they have hired Russel Kay as their Chief Technical Officer in charge of all future Game Maker development. Kay is the former Senior Software Architect for Realtime Worlds, and while his new post at YYG seems to imply that Mark Overmars may not be taking as big a role in future versions of Game Maker, Sandy (presumably) tries to set those fears to rest in the announcement:
Also, don’t worry about Mark Overmars, he won’t be disappearing. Mark is too busy with his University commitments to take up a full time role at YoYo Games, but he has recently strengthened his links with us and he has been fully involved in the process of recruiting Russell at every stage. Mark has already been working closely with Russell and he will continue to have a great influence on Game Maker and our community.
I’m pretty excited for YYG and Game Maker – I think that if they can successfully make the jump to consoles / handhelds they could become a very lucrative company (almost like Steam for consoles / handhelds). I also think that with new talent on board, we might see larger advancements in the power of Game Maker, and sooner.
Of course, if they can’t make that happen it could spell the end of Game Maker. But with a lot of smart, talented people on board, I’m not concerned about that. Interesting news, anyway.
Lately I’ve been working with Andrew Gelber, a buddy of mine, to help get his skateboarding company off the ground. So far this has included creating a logo, re-skinning a WordPress theme, and doing lots of other various graphic projects. It’s not a lot of work, and it’s been fun and challenging to see how creative we can get.
The above rat image was created to be screened onto the bottom of a line of skateboards Andrew will be putting out soon. I sent it off to him yesterday, and I’m excited to see the final product. It’s a remake of the lino-print below, that I made in college for one of my art classes:
The no Love website can be found here. it’s still pretty basic, and definitely a work in progress, but it’s getting better all the time. if you live in the Denver, CO area and are interested in this sort of thing, give it a look.