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	<title>Comments for Marty Blog</title>
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	<link>http://blog.martincrownover.com</link>
	<description>The musings of Martin "FredFredrickson" Crownover</description>
	<lastBuildDate>Wed, 21 Dec 2011 04:16:02 +0000</lastBuildDate>
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		<title>Comment on Mass Effect 3&#8230; Multiplayer? Sigh. by Mass Effect 2 &#124; Fan Review of Mass Effect 2</title>
		<link>http://blog.martincrownover.com/2011/10/12/mass-effect-3-multiplayer-sigh/comment-page-1/#comment-16611</link>
		<dc:creator>Mass Effect 2 &#124; Fan Review of Mass Effect 2</dc:creator>
		<pubDate>Wed, 21 Dec 2011 04:16:02 +0000</pubDate>
		<guid isPermaLink="false">http://blog.martincrownover.com/?p=1709#comment-16611</guid>
		<description>[...] but there&#039;s some feeling to it. Check out my Couch Campus review to see what I loved about the game.My first play through took me about 30hrs. My subsequent two took 15 and 12 respectively. When my PC... day). Luckily there are a billion game saves out there for the PC and the ability to edit my [...]</description>
		<content:encoded><![CDATA[<p>[...] but there&#039;s some feeling to it. Check out my Couch Campus review to see what I loved about the game.My first play through took me about 30hrs. My subsequent two took 15 and 12 respectively. When my PC&#8230; day). Luckily there are a billion game saves out there for the PC and the ability to edit my [...]</p>
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		<title>Comment on Apple Critical by SunnyKatt</title>
		<link>http://blog.martincrownover.com/2011/10/15/apple-critical/comment-page-1/#comment-16545</link>
		<dc:creator>SunnyKatt</dc:creator>
		<pubDate>Wed, 02 Nov 2011 14:54:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.martincrownover.com/?p=1718#comment-16545</guid>
		<description>Agreed 100%, I can&#039;t stand them. :P</description>
		<content:encoded><![CDATA[<p>Agreed 100%, I can&#8217;t stand them. <img src='http://blog.martincrownover.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>Comment on Team Fortress 2: Engineer Update by orgonite</title>
		<link>http://blog.martincrownover.com/2010/07/09/team-fortress-2-engineer-update/comment-page-1/#comment-16543</link>
		<dc:creator>orgonite</dc:creator>
		<pubDate>Tue, 25 Oct 2011 08:26:41 +0000</pubDate>
		<guid isPermaLink="false">http://blog.martincrownover.com/?p=1527#comment-16543</guid>
		<description>whoah this weblog is magnificent i really like studying your posts. Keep up the great paintings! You already know, a lot of people are looking around for this info, you can aid them greatly.</description>
		<content:encoded><![CDATA[<p>whoah this weblog is magnificent i really like studying your posts. Keep up the great paintings! You already know, a lot of people are looking around for this info, you can aid them greatly.</p>
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		<title>Comment on Apple Critical by Martin</title>
		<link>http://blog.martincrownover.com/2011/10/15/apple-critical/comment-page-1/#comment-16541</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Sun, 16 Oct 2011 20:47:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.martincrownover.com/?p=1718#comment-16541</guid>
		<description>No, no... When I say fanboys, I mean the worst of the worst. The type who *unconditionally* love everything Apple creates, call every bug a feature, and who hate others for even *considering* using a computer that doesn&#039;t run OS X. Fanatics, basically. Hate those people.</description>
		<content:encoded><![CDATA[<p>No, no&#8230; When I say fanboys, I mean the worst of the worst. The type who *unconditionally* love everything Apple creates, call every bug a feature, and who hate others for even *considering* using a computer that doesn&#8217;t run OS X. Fanatics, basically. Hate those people.</p>
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		<title>Comment on Apple Critical by ugriffin</title>
		<link>http://blog.martincrownover.com/2011/10/15/apple-critical/comment-page-1/#comment-16540</link>
		<dc:creator>ugriffin</dc:creator>
		<pubDate>Sun, 16 Oct 2011 17:06:27 +0000</pubDate>
		<guid isPermaLink="false">http://blog.martincrownover.com/?p=1718#comment-16540</guid>
		<description>I&#039;m not a fan of Apple, but I do think that Mac OS X is a brilliant OS. Does that make me your enemy? :3

(For the record, iOS is nice, but I wish Palm had never gone bankrupt).</description>
		<content:encoded><![CDATA[<p>I&#8217;m not a fan of Apple, but I do think that Mac OS X is a brilliant OS. Does that make me your enemy? :3</p>
<p>(For the record, iOS is nice, but I wish Palm had never gone bankrupt).</p>
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		<title>Comment on Apple Critical by Martin</title>
		<link>http://blog.martincrownover.com/2011/10/15/apple-critical/comment-page-1/#comment-16539</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Sun, 16 Oct 2011 15:39:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.martincrownover.com/?p=1718#comment-16539</guid>
		<description>Haha! Hey, I never said I&#039;m a huge fan either. And I still think their computers are a rip-off, their phones are over-hyped, their tablets are a waste of money, and anyone who can&#039;t see those things has their head up their ass. Real Marty is alive and well. :)</description>
		<content:encoded><![CDATA[<p>Haha! Hey, I never said I&#8217;m a huge fan either. And I still think their computers are a rip-off, their phones are over-hyped, their tablets are a waste of money, and anyone who can&#8217;t see those things has their head up their ass. Real Marty is alive and well. <img src='http://blog.martincrownover.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Apple Critical by xot</title>
		<link>http://blog.martincrownover.com/2011/10/15/apple-critical/comment-page-1/#comment-16538</link>
		<dc:creator>xot</dc:creator>
		<pubDate>Sat, 15 Oct 2011 20:14:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.martincrownover.com/?p=1718#comment-16538</guid>
		<description>Between this and an attitude shift concerning lolcats, I have to ask:
WHAT HAVE YOU DONE WITH THE REAL MARTY!</description>
		<content:encoded><![CDATA[<p>Between this and an attitude shift concerning lolcats, I have to ask:<br />
WHAT HAVE YOU DONE WITH THE REAL MARTY!</p>
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		<title>Comment on Apple Critical by Martin</title>
		<link>http://blog.martincrownover.com/2011/10/15/apple-critical/comment-page-1/#comment-16537</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Sat, 15 Oct 2011 15:09:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.martincrownover.com/?p=1718#comment-16537</guid>
		<description>Haha, well I didn&#039;t go there *not* expecting to see ridiculous comments. The source of the comment I provided isn&#039;t really relevant anyway, because the comment was provided solely to show the type of zealotism that I can&#039;t stand. It could have come from anywhere and I would still hate it the same.</description>
		<content:encoded><![CDATA[<p>Haha, well I didn&#8217;t go there *not* expecting to see ridiculous comments. The source of the comment I provided isn&#8217;t really relevant anyway, because the comment was provided solely to show the type of zealotism that I can&#8217;t stand. It could have come from anywhere and I would still hate it the same.</p>
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		<title>Comment on Apple Critical by Dangerous Dave</title>
		<link>http://blog.martincrownover.com/2011/10/15/apple-critical/comment-page-1/#comment-16536</link>
		<dc:creator>Dangerous Dave</dc:creator>
		<pubDate>Sat, 15 Oct 2011 10:21:29 +0000</pubDate>
		<guid isPermaLink="false">http://blog.martincrownover.com/?p=1718#comment-16536</guid>
		<description>Why would you go to a Mac fanboy site and expect not to find Apple zealots? That&#039;s like going to youtube to read some insightful and thought out comments.</description>
		<content:encoded><![CDATA[<p>Why would you go to a Mac fanboy site and expect not to find Apple zealots? That&#8217;s like going to youtube to read some insightful and thought out comments.</p>
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		<title>Comment on 3D Model Import / Simple UV Map by Martin</title>
		<link>http://blog.martincrownover.com/examples-tutorials/3d-model-import-simple-uv-map/comment-page-1/#comment-16534</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Tue, 11 Oct 2011 19:38:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.martincrownover.com/?page_id=1145#comment-16534</guid>
		<description>Thanks James, glad I could help (and sorry for the extremely late reply!). To answer your questions:

&lt;blockquote&gt;how extensive can the objs get?&lt;/blockquote&gt;
The object can be quite detailed, as long as your computer can handle it, but you have to remember that other people playing your game might not have as much beef to their system as you might... so always try to use as few polygons as possible, draw as many as you can in each operation, and use good textures to hide the simplicity!

&lt;blockquote&gt;What if I had a bunch of bumpy terrain? As long as it wasnt to complicated, can that be done?&lt;/blockquote&gt;
Indeed, you could do this... but I&#039;d recommend against it, for the same reason mentioned above. Use as few polygons as possible whenever you can!

&lt;blockquote&gt;Plus, is it hard to do things with the objs once they are in?&lt;/blockquote&gt;
Manipulating OBJ files is the same as any other model file once they are in your game... moving them around, rotating, and scaling them is pretty easy. Stacking lots of transforms can slow things down though, so build things how they ought to be (or as close as possible) first.

Animations that are built-in to OBJ files are not supported, unfortunately, so you&#039;ll have to animated things in GameMaker... which could mean you&#039;ll have to program your own animation system or build a segmented model in parts.

&lt;blockquote&gt;Could I create a ground plane and they add things on top of that and
Maybe shoot them to smithereens?&lt;/blockquote&gt;
With the proper engineering, just about anything is possible. This is definitely something you could accomplish easily, I think. Good luck! :)</description>
		<content:encoded><![CDATA[<p>Thanks James, glad I could help (and sorry for the extremely late reply!). To answer your questions:</p>
<blockquote><p>how extensive can the objs get?</p></blockquote>
<p>The object can be quite detailed, as long as your computer can handle it, but you have to remember that other people playing your game might not have as much beef to their system as you might&#8230; so always try to use as few polygons as possible, draw as many as you can in each operation, and use good textures to hide the simplicity!</p>
<blockquote><p>What if I had a bunch of bumpy terrain? As long as it wasnt to complicated, can that be done?</p></blockquote>
<p>Indeed, you could do this&#8230; but I&#8217;d recommend against it, for the same reason mentioned above. Use as few polygons as possible whenever you can!</p>
<blockquote><p>Plus, is it hard to do things with the objs once they are in?</p></blockquote>
<p>Manipulating OBJ files is the same as any other model file once they are in your game&#8230; moving them around, rotating, and scaling them is pretty easy. Stacking lots of transforms can slow things down though, so build things how they ought to be (or as close as possible) first.</p>
<p>Animations that are built-in to OBJ files are not supported, unfortunately, so you&#8217;ll have to animated things in GameMaker&#8230; which could mean you&#8217;ll have to program your own animation system or build a segmented model in parts.</p>
<blockquote><p>Could I create a ground plane and they add things on top of that and<br />
Maybe shoot them to smithereens?</p></blockquote>
<p>With the proper engineering, just about anything is possible. This is definitely something you could accomplish easily, I think. Good luck! <img src='http://blog.martincrownover.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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