Team Fortress 2: Meet the Medic

So Valve finally got around to releasing one of the two final Meet the Team videos – the newest being for the Medic, and arguably the most epic video they’ve created so far. Watch below!

Oh, and if you didn’t bother to watch all the way through, they’ve also just announced that Team Fortress 2 is now free to play for all! A generous move, surely, though I’m not sure if there are many people left out there who are interested in the game and haven’t gotten it yet. Still, this is great news for the continuing popularity of the game.

And if it’s proof of anything, it’s proof that sales of virtual goods must be a profitable business for Valve. This wouldn’t shock me at all.

Anyway, it’s a great game by a great team. Get it for yourself if you haven’t already!

Team Fortress 2 Video!

Another thing that happened while I was gone was that Team Fortress 2 got video capturing, editing, and rendering tools, and me and my buddy Dave used them to become YouTube sensations!

Well, the first part happened, anyway.  The second part almost happened, but alas, not many people watched our video.  I’ve taken the liberty of including it at the head of this post, if you’re interested in watching a Pyro and Medic take on a handful of bad guys.  Spoiler alert: lots of people get burned.

I used a combination of Team Fortress 2′s built-in tools, Adobe Photoshop, and Adobe Premiere to create the video. Oh, and a little help from a tool called GCFScape.

Minecraft Renders

One of the things I’ve been doing in the time since my last major blog post was dabbling with rendering some of my Minecraft exploits.

One of my biggest projects in the game (before I started “cheating” with INVedit and MCEdit) was Skull Island. Across a wide expanse of water from my original spawn and home base, I found an island with a large mountain near the water. It could be seen faintly from the water’s edge near my spawn, and I thought it’d be a cool project to carve a large skull into the cliff face. After a few weeks of work (not always consistent play, but it did take a awhile), I was finished. It wasn’t the best thing I’d ever seen made in Minecraft, but I liked the result, was proud of my work, and have decided to post the results here, for the curious.

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Impending Update!

Just a small update here. Wanted to let everyone who might not have known that I’m not dead, and haven’t *entirely* forgotten about this blog yet, hehe.

It’s been a while since I’ve updated the blog software though, so I’m going to do that, and will probably revert back to a default theme for the time being to make sure there aren’t any odd incompatibilities between what’s up now and the newer version of WordPress. I was a bit sick of the old look anyway.

Thanks for bearing with me here, if you’ve been checking in. Will be back later on with a more detailed report on what the hell I’ve been up to!

Team Fortress 2′s Mann-Conomy Update

Two or three weeks after I quit my full time job at Minecraft, Team Fortress 2 got a massive update in the form of The Mann-Conomy Update.  Not only were all of the new items from the Polycount Pack included, but also a new store in which players can buy items for their roster of characters.  Now, rather than having to play for hours and hours, hoping for the right random drop or collecting enough raw materials to craft, players can plunk down a wad of cash from their Steam Wallet and buy what they want, straight away.  So I started playing again.

I was a bit apprehensive at first, but overall, the in-game item store is a good idea, really.  It helps monetize a game that, even after 3 years out, is still going strong online, making it more sustainable for Valve to continue updating it (and for the community members creating the content, apparently).  For players who don’t want or can’t afford to purchase items from the in-game store, the old item collection system is still in place, so they can continue to earn rewards the old fashioned way.  And for now, store items cannot be traded, so found or crafted items retain lots of value among players.

Aside from a few small balancing issues with the scout and soldier, my biggest complaints with the update revolve around Mann Co. Crates, boxed items that can be randomly “found” while you play, which require the player to pay $2.50 for a virtual key to open. Sure, the fiscally broken player can trade the crate items to others who don’t mind paying to open them, but it still bothers me that they require real money to open.

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