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	<title>Comments on: Team Fortress 2: Scout Update</title>
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	<description>The musings of Martin "FredFredrickson" Crownover</description>
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		<title>By: FredFredrickson</title>
		<link>http://blog.martincrownover.com/2009/02/18/team-fortress-2-scout-update/comment-page-1/#comment-3263</link>
		<dc:creator>FredFredrickson</dc:creator>
		<pubDate>Thu, 19 Feb 2009 04:10:20 +0000</pubDate>
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		<description>Yeah, that&#039;s a good point.  Sandman will give the scout a little bit too much of an offensive advantage to also keep the agility of double-jumping, so it&#039;s a good call in my book as well.</description>
		<content:encoded><![CDATA[<p>Yeah, that&#8217;s a good point.  Sandman will give the scout a little bit too much of an offensive advantage to also keep the agility of double-jumping, so it&#8217;s a good call in my book as well.</p>
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		<title>By: Adam</title>
		<link>http://blog.martincrownover.com/2009/02/18/team-fortress-2-scout-update/comment-page-1/#comment-3261</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Thu, 19 Feb 2009 01:03:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.martincrownover.com/?p=904#comment-3261</guid>
		<description>Scout&#039;s my favorite class, and I can&#039;t wait for this update!

And I&#039;m really glad to see the fact that Sandman gets rid of the double-jump. That way, you&#039;ll have Scouts who actually, erm, *scout*, and you&#039;ll have Scouts that aren&#039;t *quite* as quick and agile, but can use this cool new weapon.</description>
		<content:encoded><![CDATA[<p>Scout&#8217;s my favorite class, and I can&#8217;t wait for this update!</p>
<p>And I&#8217;m really glad to see the fact that Sandman gets rid of the double-jump. That way, you&#8217;ll have Scouts who actually, erm, *scout*, and you&#8217;ll have Scouts that aren&#8217;t *quite* as quick and agile, but can use this cool new weapon.</p>
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