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	<title>Comments on: 3D Rain Example</title>
	<atom:link href="http://blog.martincrownover.com/2008/11/26/3d-rain-example/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.martincrownover.com/2008/11/26/3d-rain-example/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=3d-rain-example</link>
	<description>The musings of Martin "FredFredrickson" Crownover</description>
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		<title>By: Gmfreaky</title>
		<link>http://blog.martincrownover.com/2008/11/26/3d-rain-example/comment-page-1/#comment-2736</link>
		<dc:creator>Gmfreaky</dc:creator>
		<pubDate>Thu, 25 Dec 2008 14:34:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.martincrownover.com/?p=762#comment-2736</guid>
		<description>I like it. No low fps or what, just smooth and nice. Just a little too dark for me, though.</description>
		<content:encoded><![CDATA[<p>I like it. No low fps or what, just smooth and nice. Just a little too dark for me, though.</p>
]]></content:encoded>
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	<item>
		<title>By: FredFredrickson</title>
		<link>http://blog.martincrownover.com/2008/11/26/3d-rain-example/comment-page-1/#comment-2502</link>
		<dc:creator>FredFredrickson</dc:creator>
		<pubDate>Mon, 08 Dec 2008 05:01:51 +0000</pubDate>
		<guid isPermaLink="false">http://blog.martincrownover.com/?p=762#comment-2502</guid>
		<description>Uh...  what?</description>
		<content:encoded><![CDATA[<p>Uh&#8230;  what?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Paddymay</title>
		<link>http://blog.martincrownover.com/2008/11/26/3d-rain-example/comment-page-1/#comment-2499</link>
		<dc:creator>Paddymay</dc:creator>
		<pubDate>Sun, 07 Dec 2008 20:29:10 +0000</pubDate>
		<guid isPermaLink="false">http://blog.martincrownover.com/?p=762#comment-2499</guid>
		<description>Ehhh...
I clicked the download button and new i&#039;m hearing millions of popup errors. (e.g. one every millisecond)</description>
		<content:encoded><![CDATA[<p>Ehhh&#8230;<br />
I clicked the download button and new i&#8217;m hearing millions of popup errors. (e.g. one every millisecond)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: darkshado</title>
		<link>http://blog.martincrownover.com/2008/11/26/3d-rain-example/comment-page-1/#comment-2405</link>
		<dc:creator>darkshado</dc:creator>
		<pubDate>Sat, 29 Nov 2008 20:35:38 +0000</pubDate>
		<guid isPermaLink="false">http://blog.martincrownover.com/?p=762#comment-2405</guid>
		<description>NVM.</description>
		<content:encoded><![CDATA[<p>NVM.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: darkshado</title>
		<link>http://blog.martincrownover.com/2008/11/26/3d-rain-example/comment-page-1/#comment-2398</link>
		<dc:creator>darkshado</dc:creator>
		<pubDate>Sat, 29 Nov 2008 11:33:01 +0000</pubDate>
		<guid isPermaLink="false">http://blog.martincrownover.com/?p=762#comment-2398</guid>
		<description>I get a &#039;failed to run the game&#039; error message.</description>
		<content:encoded><![CDATA[<p>I get a &#8216;failed to run the game&#8217; error message.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Daniel Coe</title>
		<link>http://blog.martincrownover.com/2008/11/26/3d-rain-example/comment-page-1/#comment-2394</link>
		<dc:creator>Daniel Coe</dc:creator>
		<pubDate>Sat, 29 Nov 2008 00:09:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.martincrownover.com/?p=762#comment-2394</guid>
		<description>Love it! Best effect I&#039;ve seen for rain in 3D. Shame the framerate is so low!</description>
		<content:encoded><![CDATA[<p>Love it! Best effect I&#8217;ve seen for rain in 3D. Shame the framerate is so low!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MMORPGguy</title>
		<link>http://blog.martincrownover.com/2008/11/26/3d-rain-example/comment-page-1/#comment-2385</link>
		<dc:creator>MMORPGguy</dc:creator>
		<pubDate>Fri, 28 Nov 2008 05:16:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.martincrownover.com/?p=762#comment-2385</guid>
		<description>Wow, that was epic. 

Too bad I lagged myself to death. Think this would work with a cylinder? 

*tries anyway*</description>
		<content:encoded><![CDATA[<p>Wow, that was epic. </p>
<p>Too bad I lagged myself to death. Think this would work with a cylinder? </p>
<p>*tries anyway*</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bikekid2222</title>
		<link>http://blog.martincrownover.com/2008/11/26/3d-rain-example/comment-page-1/#comment-2376</link>
		<dc:creator>bikekid2222</dc:creator>
		<pubDate>Thu, 27 Nov 2008 13:05:15 +0000</pubDate>
		<guid isPermaLink="false">http://blog.martincrownover.com/?p=762#comment-2376</guid>
		<description>Very nice looking.
But, alas, i got a whoppin 4 fps</description>
		<content:encoded><![CDATA[<p>Very nice looking.<br />
But, alas, i got a whoppin 4 fps</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: FredFredrickson</title>
		<link>http://blog.martincrownover.com/2008/11/26/3d-rain-example/comment-page-1/#comment-2372</link>
		<dc:creator>FredFredrickson</dc:creator>
		<pubDate>Thu, 27 Nov 2008 02:48:31 +0000</pubDate>
		<guid isPermaLink="false">http://blog.martincrownover.com/?p=762#comment-2372</guid>
		<description>Thanks guys, I got that error taken care of.  :)</description>
		<content:encoded><![CDATA[<p>Thanks guys, I got that error taken care of.  <img src='http://blog.martincrownover.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: T-Bird</title>
		<link>http://blog.martincrownover.com/2008/11/26/3d-rain-example/comment-page-1/#comment-2371</link>
		<dc:creator>T-Bird</dc:creator>
		<pubDate>Thu, 27 Nov 2008 01:38:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.martincrownover.com/?p=762#comment-2371</guid>
		<description>Ouch, I was pulling around 10 FPS...

I got the same error, but just pulled one of my own ground textures and put it in to get past that.

It was pretty good, but I couldn&#039;t see much (probably shoulda kicked up screen brightness), good base to work off at the least.</description>
		<content:encoded><![CDATA[<p>Ouch, I was pulling around 10 FPS&#8230;</p>
<p>I got the same error, but just pulled one of my own ground textures and put it in to get past that.</p>
<p>It was pretty good, but I couldn&#8217;t see much (probably shoulda kicked up screen brightness), good base to work off at the least.</p>
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